Computer Science Researcher • Educator • Programming Instructor
Java is an object-oriented programming language. This means Java programs are built using classes and objects.
A class is a blueprint (like a template), and an object is created from that class.
class Car {
String brand = "Toyota";
int year = 2022;
}
public class Main {
public static void main(String[] args) {
Car myCar = new Car();
System.out.println(myCar.brand);
System.out.println(myCar.year);
}
}
Explanation:
- The class Car has two variables
- myCar is an object of type Car
- We access properties using myCar.brand
class Student {
String name;
int age;
}
public class Main {
public static void main(String[] args) {
Student s1 = new Student();
Student s2 = new Student();
s1.name = "Khalid";
s1.age = 25;
s2.name = "Ayesha";
s2.age = 22;
System.out.println(s1.name + " - " + s1.age);
System.out.println(s2.name + " - " + s2.age);
}
}
class Person {
void speak() {
System.out.println("Hello, I am speaking!");
}
}
public class Main {
public static void main(String[] args) {
Person p = new Person();
p.speak();
}
}
This example shows how to create behaviour inside a class.
class Dog {
String name;
void bark() {
System.out.println(name + " says: Woof!");
}
}
public class Main {
public static void main(String[] args) {
Dog d = new Dog();
d.name = "Rocky";
d.bark();
}
}
class Calculator {
int square(int x) {
return x * x;
}
}
public class Main {
public static void main(String[] args) {
Calculator calc = new Calculator();
int result = calc.square(5);
System.out.println(result);
}
}
class Maths {
int add(int a, int b) {
return a + b;
}
int multiply(int a, int b) {
return a * b;
}
}
public class Main {
public static void main(String[] args) {
Maths m = new Maths();
System.out.println("Add: " + m.add(4, 3));
System.out.println("Multiply: " + m.multiply(4, 3));
}
}
class Engine {
void start() {
System.out.println("Engine started...");
}
}
class Car {
Engine e = new Engine();
void drive() {
e.start();
System.out.println("Car is moving...");
}
}
public class Main {
public static void main(String[] args) {
Car c = new Car();
c.drive();
}
}
This shows how objects can be connected to build bigger systems.
class BankAccount {
String owner;
double balance = 0;
void deposit(double amount) {
balance += amount;
}
void showBalance() {
System.out.println(owner + " has $" + balance);
}
}
public class Main {
public static void main(String[] args) {
BankAccount acc = new BankAccount();
acc.owner = "Khalid";
acc.deposit(1500);
acc.deposit(500);
acc.showBalance();
}
}